MZ

FotoFirst NameLast NamePosition
Christian Theobalt Graphics, Vision, Video
Thorsten Thormählen Image-based 3D Scene Analysis
Peter Vajda Personalized TeleVision News
Michael Wand Statistical Geometry Processing
Tino Weinkauf Feature-Based Data Analysis for Computer Graphics and Visualization
Martin Wicke
Martin Wicke Methods for Large-Scale Physical Modeling and Animation
Thomas Wiegand Image Processing
Stefanie Wuhrer Non-Rigid Shape Analysis
Michael Zollhöfer Visual Computing, Deep Learning and Optimization

Researcher


Dr. Michael Zollhöfer


Visual Computing, Deep Learning and Optimization

Name of Research Group: Visual Computing, Deep Learning and Optimization
Homepage Research Group: web.stanford.edu/~zollhoef
Personal Homepage: zollhoefer.com
Mentor Saarbrücken: Hans-Peter Seidel
Mentor Stanford: Pat Hanrahan
Research Mission: The primary focus of my research is to teach computers to reconstruct and analyze our world at frame rate based on visual input. The extracted knowledge is the foundation for a broad range of applications not only in visual effects, computer animation, autonomous driving and man-machine interaction, but is also essential in other related fields such as medicine and biomechanics. Especially, with the increasing popularity of virtual, augmented and mixed reality, there comes a rising demand for real-time low latency solutions to the underlying core problems.    My research tackles these challenges based on novel mathematical models and algorithms that enable computers to first reconstruct and subsequently analyze our world. The main focus is on fast and robust algorithms that approach the underlying reconstruction and machine learning problems for static as well as dynamic scenes. To this end, I develop key technology to invert the image formation models of computer graphics based on data-parallel optimization and state-of-the-art deep learning techniques.    The extraction of 3D and 4D information from visual data is highly challenging and under-constraint, since image formation convolves multiple physical dimensions into flat color measurements. 3D and 4D reconstruction at real-time rates poses additional challenges, since it involves the solution of unique challenges at the intersection of multiple important research fields, namely computer graphics, computer vision, machine learning, optimization, and high-performance computing. However, a solution to these problems provides strong cues for the extraction of higher-order semantic knowledge. It is incredibly important to solve the underlying core problems, since this will have high impact in multiple important research fields and provide key technological insights that have the potential to transform the visual computing industry. In summer 2019 Michael Zollhöfer joined Facebook.

Researcher

Name of Researcher
Jürgen Steimle
Homepage of Research Group
First Name
Jürgen
Last Name
Steimle
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wp.mpi-inf.mpg.de/mpc-vcc/files/2015/07/csm_Web_Steimle_099740f1cf.jpg
Phone
Position
Embodied Interaction
Categories
Former Groups
Research Mission
My research interests are centered on how computer interfaces can be integrated more seamlessly with the physical world, in order to enable more effective, expressive and engaging interactions. In his current work, he is investigating embedded and wearable user interfaces as well as printed electronics as a means for fabricating personalized user interfaces. Interactive surfaces, tabletops and walls Spatial and tangible interfaces Wearable interfaces Printed electronics, sensors, and displays Digital Fabrication I’m a full professor at the Department of Computer Science, Saarland University.
mission_rtf
Name of Research Group
Embodied Interaction

Personal Info

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