MZ

FotoFirst NameLast NamePosition
Marcus Magnor Graphics - Optics - Vision (Affiliated Independent Research Group)
Dominik Michels High Fidelity Algorithmics Group
Meinard Müller Multimedia Retrieval
Matthias Niessner Semantics and Geometry
Antti Oulasvirta Adaptive Multimodal User Interfaces
Sören Pirk Geometric Modelling
Erik Reinhard Color Image Processing
Tobias Ritschel Rendering and GPUs
Bodo Rosenhahn Marker-less Motion Capture
Bodo Rosenhahn Marker-less Motion Capture

Researcher


Dr. Michael Zollhöfer


Visual Computing, Deep Learning and Optimization

Name of Research Group: Visual Computing, Deep Learning and Optimization
Homepage Research Group: web.stanford.edu/~zollhoef
Personal Homepage: zollhoefer.com
Mentor Saarbrücken: Hans-Peter Seidel
Mentor Stanford: Pat Hanrahan
Research Mission: The primary focus of my research is to teach computers to reconstruct and analyze our world at frame rate based on visual input. The extracted knowledge is the foundation for a broad range of applications not only in visual effects, computer animation, autonomous driving and man-machine interaction, but is also essential in other related fields such as medicine and biomechanics. Especially, with the increasing popularity of virtual, augmented and mixed reality, there comes a rising demand for real-time low latency solutions to the underlying core problems.    My research tackles these challenges based on novel mathematical models and algorithms that enable computers to first reconstruct and subsequently analyze our world. The main focus is on fast and robust algorithms that approach the underlying reconstruction and machine learning problems for static as well as dynamic scenes. To this end, I develop key technology to invert the image formation models of computer graphics based on data-parallel optimization and state-of-the-art deep learning techniques.    The extraction of 3D and 4D information from visual data is highly challenging and under-constraint, since image formation convolves multiple physical dimensions into flat color measurements. 3D and 4D reconstruction at real-time rates poses additional challenges, since it involves the solution of unique challenges at the intersection of multiple important research fields, namely computer graphics, computer vision, machine learning, optimization, and high-performance computing. However, a solution to these problems provides strong cues for the extraction of higher-order semantic knowledge. It is incredibly important to solve the underlying core problems, since this will have high impact in multiple important research fields and provide key technological insights that have the potential to transform the visual computing industry. In summer 2019 Michael Zollhöfer joined Facebook.

Researcher

Name of Researcher
Antti Oulasvirta
Homepage of Research Group
First Name
Antti
Last Name
Oulasvirta
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wp.mpi-inf.mpg.de/mpc-vcc/files/2012/02/oulasvirta.jpg
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Position
Adaptive Multimodal User Interfaces
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Former Groups
Research Mission
The limits of human performance in computer use are determined jointly by the properties of the user interface (UI) and the human perceptual, motor, and cognitive systems. Recent technological advances have vastly expanded the means for constructing UIs, but we still see limited progress in overcoming the traditional interfaces in user performance. The group's mission is to identify the optima of interactive performance. The scientific approach is based on 1) information theoretical measurement of skilled motor performance to identify candidates for highest throughput, 2) formal analysis of UI design spaces, 3) predictive modeling of user performance, and 4) computational search for UIs that maximize user performance. Whereas previous work in human-computer interaction (HCI) has been largely based on trial and error, this approach allows aggressive exploration of user interfaces. The outcomes are demonstrated as novel user interfaces targeted to two domains: 1) classic interactive tasks, such as target acquisition, text entry, information retrieval, and visual search, and 2) "embodied" tasks where the environment mediates interaction, such as in mixed reality applications.
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Name of Research Group

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